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GLB to BBModel Converter

Import a self-contained binary glTF file and download an editable .bbmodel project.

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How the conversion works

The source mesh is sampled on a 12-cell grid along its longest axis, scaled to 16 Blockbench units and approximated with axis-aligned cubes. This is not a lossless import: original textures, materials, UVs, rigs and animations are not preserved. Closed meshes work best; open or complex geometry may need cleanup in Blockbench.

Files are processed in your browser. Nothing is uploaded.

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